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Retro-fit your very own Anvil of Doom with Gyrocopters!
Is your Anvil of Doom not really up to it? Do you want to give it a bit
of razamataz? Just read and use these new rules! Thanks to PNF for these,
but his e-mail address is on too many pages already, so it won't be on
this one.
On the top of the anvil are 4 rings, so one could attach something (tie
down a keg of beer, an orc, etc.). Here is a list of what I think we
should be able to do with those aforementioned rings:
- Tie down an enemy (15 points): The runesmith just
got plain pissed off at someone last battle, and instead of killing them
off, he just beaned them upsides the head and had them lashed to the top
of the anvil. He now uses them as a foot rest or hammer cushion. If the
model lashed to the top of the anvil is of the same race that the Dwarfs
are fighting, any unit fighting the Anvil in HtH suffers a -1 to their
leadership characteristic.
- Beer Keg (50 points.... 100 points for Bugman's XXXXX Brew):
The runesmith lashes a HUGE keg of good Dwarfy Ale to the anvil, and
runs a tap down the side.Any unit within 6" can regain D3 wounds
(D6 for Bugman's) per turn, in any phase except the HtH phase. Extra
wounds are lost. There is enough ale to regenerate 2D6 wounds (roll
before battle). If a unit heals more than 5 wounds total, it suffers the
effects of drunkenness.
Drunken Dwarfs: Each turn roll a D6:
| D6 Roll |
Effect |
| 1 |
The Dwarfs puke! If not in HtH combat, nothing can be done this
turn. If charged, they fight back with normal WS (they're drunk,
puking and pissed!). If in HtH combat, they puke on their
enemies.The opponent needs to make an Ld check, and if failed,
begins puking themselves. When both sides puke, the combat is over
and automatically declared a draw. |
| 2 |
The Dwarfs get PISSED! "Hey thazz guyz ovur zere, hez
shotz an arrer ats me mug! KILLS HIM!!!!" The Dwarfs enter a
state of frenzy.Normal rules for frenzy apply. |
| 3-4 |
The Dwarfs start singing. The Dwarfs decide that a cheery
battle song would be a Good Thing. So, they sing.Well, they try. All
enemy units within 12" need to take a Ld check at -1 or be
unable to move in their next turn. If in HtH combat, the Dwarfs
suffer a -1 to their WS (they are a little too busy to fight). |
| 5+ |
The Dwarfs suffer stupidity."Eh, wazzat, two orcs? Urm,
I'm tired. Me'z gunna sitz down riiiiight herez and takesh a shnap."
<thump> The Dwarfs, with a combination of a meagre diet and
too much beer get rather plowed.Each turn they take a leadership
check at a -2. If they fail, roll on the stupidity chart. |
- Kamikaze Anvil: The runesmith, in a drunken dare,
attaches ropes and chains from his Anvil to the back of one or more
Gyrocopters, and surfs into battle! The Anvil guards hold on for dear
life!!!!
- For each Gyrocopter hooked up to the Anvil, add 3" to the
Anvil's movement rate. No charge or march moves are allowed.Up to
four 'copters can pull the Anvil.
- If the Anvil is dragged into base-to-base contact with an enemy
model or regiment, roll a D6. If the number is equal to or less than
the initiative of the runelord, he has managed to disengage the
chains and allow the 'copters to fly away. If he fails or decides
NOT to disengage the chains, roll on the following table:
| D6 Roll |
Effect |
| 1-2 |
"Look ouuuuuuuut!" The Anvil
crashes into the regiment, throwing bodies everywhere! The
regiment hit suffers 2D6 S6 impact hits.Roll a D6, and on a roll
of 4+, the Anvil topples over, spilling the runesmith and his
champions to the ground.If this happens, the runesmith and
guards take an automatic S5 hit (armor saves allowed). Also,
roll against EACH 'copters Ld.If they pass, they do not crash.
If they fail, use the normal rules for a crashing 'copter (from
the dwarf book).The Anvil, runesmith and guards CANNOT be used
this turn for ANYTHING!All attacks against them hit
automatically. |
| 3-4 |
"Chaaaaaaaaarge!" The Anvil
crashes into the regiment, throwing bodies everywhere! The
regiment hit suffers 2D6 S5 impact hits. Roll against the Ld of
each 'copter dragging the Anvil. If they fail, they crash. The
Anvil, Guards and runesmith all count as charging. |
| 5 |
"Aaaaaaah!" The Anvil topples
as a snag in the release mechanism catches, and forces the
'copters to make emergency landings.The runesmith and guard each
take a S5 hit (armor save allowed) and the 'copters make a Ld
check. If the 'copters pass, then can land where they want
WITHIN the remainder of their movement rate.If they fail, well,
they crash. The combat is continued as if the anvil charged. |
| 6+ |
"Woohoooooooooooo!" The anvil
ploughs right through the center of the enemy unit. It inflicts
2D6 S6 impact hits, and the Guards and runesmith can attack
normally.If the runesmith and guards WIN this combat, roll a 2D6
and move the anvil (and 'copters) straight ahead that many
inches.If they run into another unit, re-roll on this table
again, with a +1 to the dice result. |
- Terrain:
- The anvil ignores elevation changes.
- If a rune of passage is present, ignore ALL terrain as usual.
If one is not present, consult the following:
- Fences, hedges, woods or Rough / Very Rough
Terrain: Roll the runesmith's I on a D6 or less (6
always fails).If you fail, take D6 S5 hits, distributed by
the shooting table.
- Stone Buldings: The Anvil ploughs into
the building! Randomize 2D6 S6 hits among the anvil, guards
and runesmith, as above. The building takes D6 S10 hits,
each doing D3 wounds. Roll against each 'copter's Ld, if
they fail, they crash.
- When pulling an anvil, the Gyrocopters are affected by the
following rules:
- No Bombing Runs.
- Steam Cannon can be used, but with these limitations:
- Roll a D6 for penetration, on a 5+ roll to wound, proceed
to the next step.
- All penetrated models are hit with a S3 hit (modifiable
by Runes of Penetration).
- Roll to wound, no armour save.
- If a 'copter is destroyed, charged or broken when pulling the
anvil, the Dwarf has the following options:
- Release the 'copter. The runesmith cuts the chain used by
that specific 'copter. Movement will drop accordingly.
- Help the 'copter! Use only if a 'copter is charged. The other
copters will drag the Anvil into battle with the offending
model/unit.
- The 'copters and Anvil are all seperate when considering Ld
checks.
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